Akaganite

rust on playstation 5 and xbox

Another platform for your Rust project.

A managed Rust toolchain for licensed console developers. One command sets it up and consoles become another cargo target. We are onboarding teams to the alpha by invitation.

Use the Replay button below the terminal to replay the demo. Keyboard users may also press Y.

just another rustup target

Three commands. No patched compilers in tree.

The workflow stays inside cargo and rustup. No bespoke build system, no local fork of rustc.

step 01

cargo login --registry akaganite

Authenticate with the mirror.

Opens your browser, authenticates against the Akaganite mirror, and stores a refresh token in cargo credentials.

step 02

rustup target add ps5-dev

Install the target.

Adds the PS5 or Xbox target like any other Rust target. Standard library, cross-compiled and verified on real hardware.

step 03

cargo build --target ps5-dev

Build your project.

Build, test, and link with the cargo commands your team already uses. The console target is just another entry in the matrix.

From the engineer's perspective, consoles become another target. No patched compilers in tree, no separate build pipeline.

library coverage

Three tiers of crate coverage.

Everything we ship runs on real consoles before it reaches your build. The tiers describe how each crate gets there.

tier 1 verified

Hand-adapted, hardware-tested.

Crates adapted by hand and served from our cargo mirror. End-to-end verified on real console hardware on every toolchain release.

  • libc
  • ring
  • rustls
  • mimalloc
  • tokio
  • serde
  • rayon
  • hyper
tier 2 auto-adapted

Patterns we have automated.

Crates whose porting patterns we have automated. Built and tested end-to-end on real consoles in our mirror's CI before they reach you.

verified end-to-end in our mirror CI

on request

Anything else.

If your project needs a crate we have not yet ported, we port it for you.

When several teams need the same crate, or one team needs production-grade support for it, we promote it to verified as part of the engagement. No per-crate surcharge.

request via the form below

release commitment

Monthly releases. Stable and nightly. Both verified on hardware.

Each monthly release ships two toolchains in parallel. Both are pinned and both pass our PS5 and Xbox devkit suite before publication.

stable channel

Pinned to upstream Rust stable.

Each monthly drop is pinned to the current upstream stable. Verified on real console hardware before release.

nightly channel

Pinned to a 30-day-old upstream nightly.

Nightly is a first-class deliverable. Teams that rely on unstable features for performance work get the same hardware verification and support window as stable users.

12 months

Standard support window on every monthly release, both channels, security backports included.

24 months

Long-support window on one release per quarter, both channels.

integration

White-glove on our side, cargo on yours.

Your team treats consoles as another cargo target. We handle adaptation, mirror operations, toolchain updates, and porting on request. The operational surface is the same one your engineers already know.

production track record

Built by engineers who have shipped Rust on consoles.

Between 2023 and 2025 we shipped Rust subsystems in retail PS5 and Xbox titles, covering networking, payments, and real-time audio. The work was production code on production schedules, not research.

That experience is what Akaganite is built on: real build systems, real engine boundaries, real devkit debugging loops, and the submission schedules that come with shipping on console.

frequently asked

Things teams ask us.

What engines does Akaganite support?
We do not currently provide engine-specific support. The toolchain works for any Rust project including engine-integrated subsystems. If you want full coverage for a particular engine (Bevy, Fyrox, or a proprietary engine), bring it up in your request and we will scope it.
How do crates get promoted between tiers?
Customer demand. If multiple teams need the same crate, or a single team needs production-grade support for one, we move it from on-request to verified as part of the engagement. Pricing is per-seat. No per-crate surcharge.
Where can we ship Akaganite-built code today?
Xbox is fully supported end to end: build, ship, done. The other console we support is dev-preview only for now. That vendor recently tightened its rules around which compilers are approved for shipping titles, and Akaganite is not on the current list. You can build, run, and profile on devkits there today, just not ship a retail title. If your studio would like to collaborate on opening this up, reach out.
What does the NDA cover?
Source access to the toolchain, the cargo mirror credentials, and any console-vendor-derived materials. Your project code stays yours.
How long does onboarding take?
Most teams reach their first green build on console hardware within two weeks of signing the agreement.
Who owns crates we port for you?
You do. We upstream the patches we can; the rest live in your project.
What is your support response time?
Business hours response within one business day during alpha. Faster terms are part of long-support contracts.

alpha access

We are onboarding a small first cohort.

We are rolling out access in waves so we can keep onboarding hands-on and the experience solid. Tell us a little about your project, what you are trying to bring to console, and how you currently work in Rust. If it feels like a fit we will get back to you with pricing, timelines, and the paperwork.

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