step 01
cargo login --registry akaganite
Authenticate with the mirror.
Opens your browser, authenticates against the Akaganite mirror, and stores a refresh token in cargo credentials.
rust on playstation 5 and xbox
A managed Rust toolchain for licensed console developers. One command sets it up and consoles become another cargo target. We are onboarding teams to the alpha by invitation.
Use the Replay button below the terminal to replay the demo. Keyboard users may also press Y.
just another rustup target
The workflow stays inside cargo and rustup. No bespoke build system, no local fork of rustc.
step 01
cargo login --registry akaganite
Opens your browser, authenticates against the Akaganite mirror, and stores a refresh token in cargo credentials.
step 02
rustup target add ps5-dev
Adds the PS5 or Xbox target like any other Rust target. Standard library, cross-compiled and verified on real hardware.
step 03
cargo build --target ps5-dev
Build, test, and link with the cargo commands your team already uses. The console target is just another entry in the matrix.
From the engineer's perspective, consoles become another target. No patched compilers in tree, no separate build pipeline.
library coverage
Everything we ship runs on real consoles before it reaches your build. The tiers describe how each crate gets there.
Crates adapted by hand and served from our cargo mirror. End-to-end verified on real console hardware on every toolchain release.
Crates whose porting patterns we have automated. Built and tested end-to-end on real consoles in our mirror's CI before they reach you.
verified end-to-end in our mirror CI
If your project needs a crate we have not yet ported, we port it for you.
When several teams need the same crate, or one team needs production-grade support for it, we promote it to verified as part of the engagement. No per-crate surcharge.
release commitment
Each monthly release ships two toolchains in parallel. Both are pinned and both pass our PS5 and Xbox devkit suite before publication.
stable channel
Each monthly drop is pinned to the current upstream stable. Verified on real console hardware before release.
nightly channel
Nightly is a first-class deliverable. Teams that rely on unstable features for performance work get the same hardware verification and support window as stable users.
12 months
Standard support window on every monthly release, both channels, security backports included.
24 months
Long-support window on one release per quarter, both channels.
integration
Your team treats consoles as another cargo target. We handle adaptation, mirror operations, toolchain updates, and porting on request. The operational surface is the same one your engineers already know.
production track record
Between 2023 and 2025 we shipped Rust subsystems in retail PS5 and Xbox titles, covering networking, payments, and real-time audio. The work was production code on production schedules, not research.
That experience is what Akaganite is built on: real build systems, real engine boundaries, real devkit debugging loops, and the submission schedules that come with shipping on console.
frequently asked
alpha access
We are rolling out access in waves so we can keep onboarding hands-on and the experience solid. Tell us a little about your project, what you are trying to bring to console, and how you currently work in Rust. If it feels like a fit we will get back to you with pricing, timelines, and the paperwork.